| | | Description | Voxel terrain engine for mobile phones implemented in j2me. what you see is not 3d geometry but 2d projection of heightmap and texture into 3d that's why it runs smooth. i have optimized voxel algorithm and featured with fog effect, interpolation and bilinear texture filtering. on most new phones it runs about 17-20 frames per second or over 25 without beautification effects. sorry for the bad movie quality on mobile it looks better
| | Tags : voxel, terrain, engine, J2ME, java, micro, edition, geeforce, realtime, rendering, 3d, 2d, mobile, phone, games, application, technology, height, map, nokia, sony, ercisson, floating, point, fixed, math, motorola, game |
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